__eq__(self, value) (defined in rebound.state.State) | rebound.state.State | |
__init__(self, turn, prev, tuple coords, int entry_edge, int mt, list theta_range, float velocity, no_gravity=False) (defined in rebound.state.State) | rebound.state.State | |
__str__(self) (defined in rebound.state.State) | rebound.state.State | |
actual_path_length(self) | rebound.state.State | |
apply_gravity(self, tuple new_coords, int entry_edge, list possible_angle_range) | rebound.state.State | |
better_actual_path_length(self) | rebound.state.State | |
better_path_length(self) | rebound.state.State | |
bounce(self, start_angles, int bounce_edge, wall_angle) | rebound.state.State | |
coords (defined in rebound.state.State) | rebound.state.State | |
entry_edge (defined in rebound.state.State) | rebound.state.State | |
first_turn(self) | rebound.state.State | |
free(self, pixels, i=None) | rebound.state.State | |
hits_target(self, pixels, i=None) | rebound.state.State | |
mt (defined in rebound.state.State) | rebound.state.State | |
next_pixel(self, int i) | rebound.state.State | |
next_state(self, int exit_edge, pixels) | rebound.state.State | |
next_states(self, pixels, shuffle=True) (defined in rebound.state.State) | rebound.state.State | |
no_gravity (defined in rebound.state.State) | rebound.state.State | |
on_line(self) (defined in rebound.state.State) | rebound.state.State | |
on_parabola(self, list angles, float velocity) | rebound.state.State | |
origin(self) | rebound.state.State | |
path_length(self) | rebound.state.State | |
plot_points(self, plotter) | rebound.state.State | |
point_angle(self, pixels, i=None) | rebound.state.State | |
prev (defined in rebound.state.State) | rebound.state.State | |
show(self) | rebound.state.State | |
show_on_image(self, img, color_prev=(None, None, 255), color_to_show=(None, None, 100), image_name="tmp.png") | rebound.state.State | |
start_angle_range(self) | rebound.state.State | |
theta_range (defined in rebound.state.State) | rebound.state.State | |
turn (defined in rebound.state.State) | rebound.state.State | |
velocity (defined in rebound.state.State) | rebound.state.State | |