| __eq__(self, value) (defined in rebound.state.State) | rebound.state.State | |
| __init__(self, turn, prev, tuple coords, int entry_edge, int mt, list theta_range, float velocity, no_gravity=False) (defined in rebound.state.State) | rebound.state.State | |
| __str__(self) (defined in rebound.state.State) | rebound.state.State | |
| actual_path_length(self) | rebound.state.State | |
| apply_gravity(self, tuple new_coords, int entry_edge, list possible_angle_range) | rebound.state.State | |
| better_actual_path_length(self) | rebound.state.State | |
| better_path_length(self) | rebound.state.State | |
| bounce(self, start_angles, int bounce_edge, wall_angle) | rebound.state.State | |
| coords (defined in rebound.state.State) | rebound.state.State | |
| entry_edge (defined in rebound.state.State) | rebound.state.State | |
| first_turn(self) | rebound.state.State | |
| free(self, pixels, i=None) | rebound.state.State | |
| hits_target(self, pixels, i=None) | rebound.state.State | |
| mt (defined in rebound.state.State) | rebound.state.State | |
| next_pixel(self, int i) | rebound.state.State | |
| next_state(self, int exit_edge, pixels) | rebound.state.State | |
| next_states(self, pixels, shuffle=True) (defined in rebound.state.State) | rebound.state.State | |
| no_gravity (defined in rebound.state.State) | rebound.state.State | |
| on_line(self) (defined in rebound.state.State) | rebound.state.State | |
| on_parabola(self, list angles, float velocity) | rebound.state.State | |
| origin(self) | rebound.state.State | |
| path_length(self) | rebound.state.State | |
| plot_points(self, plotter) | rebound.state.State | |
| point_angle(self, pixels, i=None) | rebound.state.State | |
| prev (defined in rebound.state.State) | rebound.state.State | |
| show(self) | rebound.state.State | |
| show_on_image(self, img, color_prev=(None, None, 255), color_to_show=(None, None, 100), image_name="tmp.png") | rebound.state.State | |
| start_angle_range(self) | rebound.state.State | |
| theta_range (defined in rebound.state.State) | rebound.state.State | |
| turn (defined in rebound.state.State) | rebound.state.State | |
| velocity (defined in rebound.state.State) | rebound.state.State | |